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but there's only one key difference, their encounter power, so I didn't bother copying from one write-up to the other.īecause of the flavor of their unique attacks, I ended up making the Bite the Kapak's natural attack. This increases to resist 15 to all damage at 11th level, and resist 20 to all damage at 21st level.īecause of the differences between male and female Kapaks, our Copper Draconians, I knew right off the bat that I needed two entries. Target: The creature that damaged you with a melee attackĮffect: The Baaz Draconian gains resist 10 to all damage until it is killed, or is healed out of its unconscious state. Special: This power must be used, even if there is no valid target. Immediate Reaction(when dropped to 0 hit points or less) Petrifying Throes: Draconians may use their Petrifying Throes power when reduced to 0 hit points once per encounter.
![draconian races draconian races](https://staticdelivery.nexusmods.com/mods/1704/images/thumbnails/80507-0-1480263549.png)
A Baaz Draconian’s claw is a versatile weapon, and grants a +1 bonus to damage if the Draconian is holding nothing in either hand. A claw grants a +2 proficiency bonus to attack, and deals 1d4 + Strength damage on a strike. Raking Claw: Baaz Draconians may use their claws as weapons, and are proficient with them. Baaz may not use this to reduce falling damage if they do not have enough room to continue moving forward. Glide: Baaz Draconians may use their wings slow their falls, dropping 1 square for every two they move forward. Skill Bonuses: +2 Intimidate, +2 Perception They also get a chance to immobilize their attacker if they were dropped by a melee attack, following tradition.Ībility Scores: +2 Strength, +2 Constitution They can still be healed after this, and revert to normal when this happens, but their encounter power is effectively a way to gain some measure of defense against the dreaded coup de grace. They mimic, but don't incur, the Petrified condition when dropped to 0 hit points or below.
![draconian races draconian races](https://www.dailyherald.com/storyimage/DA/20150725/news/150729275/AR/0/AR-150729275.jpg)
but it's an interesting option.įor the Baaz's Death Throes. At the same time, there are better weapon. I would assume it would also apply for two-weapon fighting requirements, giving them a unique advantage over other races in that they can get both damage bonuses at once. I decided to give them the 'Versatile' keyword to their claw weapon, giving them a damage boost if they use them on their own. A good number of Draconian racial feats, once I draft them, will relate to their unique weapon it's why they all have the same base damage, so I can give a global Draconian feat for all types that affects their natural weapons.įirst is the Baaz, the Brass Draconians. I also decided I wanted to keep their natural weapons, but give each type of draconian a different, unique version. These, however, aren't always very useful, so in many cases, the Draconians may have two powers one '(type) Throes' power, and a normal racial power. First I'll discuss a few design goals, and then I'll go into the write-ups and the ideas behind them.įirst off, as I said, I wanted to keep each Draconian's unique Death Throes. Input, however, is of course appreciated.
Draconian races full#
Flight: While in the form of full dragon, a Dragon Race grow a pair of wings that grants the flight.ĭragon Tamer: Dragon Race are able to tame and control fully formed Dragon Race who have completely transformed and lost their sense of selves.Įnhanced Senses: Dragon Race have sharper senses then humans, being able smell and see things most others can't from further distence.
![draconian races draconian races](https://vignette.wikia.nocookie.net/quirus/images/7/71/Half-redDragon.jpg)
Magic and Abilitiesĭragon Race Arts: The Dragon Race are extremely powerful creatures, utilising Magic into their own form of martial arts that gives the user abilities of various Dragons elements and techniques.ĭragonization: As a Dragon Race ages to a certain age they undergo a transformation becoming a half dragon form, upon failing the Dragon Trail, their dragon spirit takes over and turns them into complete Dragons.
Draconian races trial#
Should the trial be held anywhere else, a Dragon Race will run the risk of turning into a complete Dragon, with the recipients sense of self, memories and emotions being replaced by animalistic savagery and almost no chance of ever turning back. After a year of training, a Dragon Race must undergo the Dragon Trial at a shrine within the Mystic Realm to expel the evil dragon spirit from within, thus the Dragon Race becomes an adult as they return to a human form. The Dragon Race are born appearing identical to humans that turn into half Dragonized humanoids upon reaching the age of 20, which is then they being their training.